This Mummy Hand was a model I did to get a freelance contract to do more work for guitargrip.com. I modeled the lowpoly in Maya and did the high resolution details in Mudbox. The wraps are separate geometry from the hand itself. At first I didn’t bother booleaning and combining the geometry because Cura has a great option to ignore internal wall structures. So this allowed me to less work in between half size test prints. This option combine everything (Type-A) under the expert settings.

I printed this on my Ultimaker Original at 50micron layer height. The main goal was maximum quality so this took almost 40hrs to print. At the time I did not have the heated bed upgrade and printed on blue painters tape which worked fine with PLA. And this was only a 5% infill to save as much time as possible. I did not use any support even though there was some significant over hang with the wraps. This turned out to have an interesting and positive effect for this design with the mummy wraps. The wraps came out stringy on the underside which gave it an unraveled look.

I used Ultimachine White PLA at 210c with retraction to minimize strings. It still had plenty of stringing between the fingers but wasn’t very hard to clean up. I also needed to make sure I had cooling set to at least 15-20 seconds during the last part of the finger nails so it didn’t goop up and I also had dual fans on the printer at that time. This has always been something I struggle with.

This is also the first version of the Mummy hand as I later redesigned the wraps to be less repetitive between the fingers. I also updated the proportions and fingers. The first one was more distorted and creepy I think but not very practical. I can publish these models if anyone is interested.

You can see the iterations of the model here on my website with this animated gif.

http://www.bg3d.com/archives/1509

There is also an interactive 360 you can rotate the hand around to see all the details here.

http://www.bg3d.com/bg360/mummyHandBlack/

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Great work! I love how the stringing actually helps the look of the bandage! Really nice print and great quality pictures!

Is there any reason why you choose to work with Mudbox over ZBrush?

Once small tip for displaying your 3D model to the bg3d website, instead of using an animated gif I would use the option of uploading your model on SketchFab and embedding their window on your website :slight_smile: This will give your viewers the full freedom of rotating your object.

That’s actually a really cool idea

It most certainly is, Filemon!

I mainly use mine for showcasing 3D scans but if my modelling skills were as good as @bg3d’s, I’d be showing them off on Sketchfab.

Great job, @bg3d. Wish I could do that! :smiley:

Cheers!

AndyL

Looks cool though

Great work. Clever overhangs!

Thank you everyone for the compliments.

I chose Mudbox over Zbrush because I’m familiar with it and a long time ago when I attempted to try something in Zbrush the workflow made no logical sense. It took me less than 5 minutes to import my model res it up and start adding detail to the model in Mudbox.

SketchFab is really cool but I don’t think it’s for me. Unless it’s youtube or vimeo I have issues with putting files on other sites outside of my hosting. They almost always end up missing or broken at some point. The 360 animation is actually a series of images controlled by a javascript. No plugins requirements necessary and the links will not end up broken unless I do something to break it. If their code would run on my server, I might be interested as long as it doesn’t require more than java being installed.

Here are a couple of photos of the v2 I finished recently. I’ll print this tonight and share a photo in a couple of days. Mainly I changed the pose of the hand, fixed some finger proportions, and made the finger wraps more unique.

This is such a great 3D-print! We love the way the unsupported surfaces have the natural drooping of filament. This really fits the feeling of the cloth on this mummy hand.

Well done! :slight_smile: