So I have a problem where I dont really know to what extend does the model have to be clean in order for the slicer (cura) to slice it with no issues or bugs. For the most things when Im modeling I can find a way to do it clean. But when it comes to text and attaching the text to the surface i dont know if im doing it correctly since I had issues on my last print.

Basic what I do when I model a bottle and want on it text for example. I take the logo and redraw it from autocad in 3ds max since it was buggy. I then go like this Comfort>Extrude>Boolean from Bottle and then Union command. In the link below I have some screenshots that show the result.

Now when I send that to print. The first 4 letters were fine but the second 4 were a mess. Now its probably issue with how Cura sliced it. But for it to slice it with no issues is there another way to model text/logo and attach it on a surface that would be a more “clean” way than Union?

http://imgur.com/IMMI96B
http://imgur.com/V5XdoYv
http://imgur.com/Q8RsmRG
http://imgur.com/Xbhwj9j

Thank you

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This is an issue I run into with text fairly frequently, and unfortunately, there’s no real solution for it other than tweaking the model and slicing to see what happens. I would suggest rounding all the sharp edge on the text itself (interior corners on the ‘e’ especially look very sharp) and seeing if that helps.

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I sliced only the part with the letters. Put it again in cura to see what happens when its sliced one more time. The thing is that i cant even see in Cura if everything is ok. This bugs me because I dont want to put it on print every time I want to see if it would work or not

I know it’s frustrating, and I had the same issue with Simplify3D with the gear cubes I branded for a company sometime ago. The text would show up fine in the slicer and sliced model, but just not print properly.

What also seemed to help was re-meshing the area where the text is (and the text itself) to a much higher triangle count. It’s not the cleanest way to do it nor is it the quickest, but the slicer seemed to be much happier that way.

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Ok. Ill try subdividin the polygons on the area where the text touches the surface. Maybe a get a better and cleaner connection when the verticies on the text have something to catch on. Ill post the results here when I finish