I’ve just recently bought a Structure Sensor and have made some scans using Itseez3d and so far I’m really pleased with the sensor and ease of use for the quality it produces. I would like to edit the scans for even more detail and to crop out unwanted sections but have had no luck finding information on the workflow or tutorials on how to apply the texture from Itseez3d. From what I’ve found so far, Meshlab and Blender seem to be the most popular free software for editing so I’ve downloaded them and have been following some youtube tutorials and can import, clean up and manipulate the mesh but nothing that details applying the patchwork texture from Itsee3d which is a major problem. The texture doesn’t automatically show up when importing as ply, obj or wrl so it looks like I’ll have to go through the additional steps of adding it myself which is far from intuitive and the steps seem to be different from working with the textures of other scanners/apps. Based on the lack of info its almost as if there is hardly anyone using Itseez3d which is surprising…unless I’m looking in all the wrong places. Any advice on how to do it or where I can find the info would be greatly appreciated.

As far as we are aware there is no easy way. We use z brush to clean up full color scans, but we have been doing this for years and have gotten quite good at it. Z Brush has a STEEP learning curve but is really one of the best out there. Even so, the texture needs to be imported after the obj as it is normally a jpg texture file and needs to be applied.

I haven’t used itSeez3D as looked for higher geometry detail. That said, I haven’t used it in a while and perhaps it has improved. I use zBrush now but did use Blender for all my sculpting and texturing for about 2 or 3 years. I have a few videos on Youtube but not sure if they cover the things you’re looking for (https://www.youtube.com/playlist?list=PL8CSOGJJiWzJYrTsWKZzKPVqy0aDUfkN2). The Structure app uses vertex colour which is what I focused on mostly but I do go into a bit of the UV mapping and applying textures to scans.