yes I get it now. This would never print right.
1. After you run texturising algorithm in Artec Studio, increase ONLY the brightness bar so that it is between 2.5 and 3.0. That should make it more printer friendly, but might create some very bright spots If that is the case continue down the list:
2. Go to zbrush -> Polypaint, click on Colorise and polypaint from Texture.
3. Move your curson anywhere in the existing texture that looks about right and click C to “get” that color.
4. Reduce RGB intensity to about 8-12 and paint directly on the texture that looks too bright.
Hope this helps